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The most interesting part in this discussion is the remark: >a) it's more readable Readable to whom? RPG programmers (sic)? You know RPG III and you know RPG IV; you know the old syntax, because you have worked with it for years. Just my observation for 2 Euro-cents. Regards, Carel Teijgeler. *********** REPLY SEPARATOR *********** On 12-2-03 at 13:10 Bob Cagle wrote: >Michael > >I believe you've hit the point that Joe was making right on the head. >And I agree - it does not make sense to re-work existing code, but I >also believe /Free to be the future. That's why I have set my shop >standard for "new development" to use /Free. > >-----Original Message----- >From: Michael Naughton [mailto:mnaughton@juddwire.com] > ><rant on> >I don't mean to re-open a whole can of worms, and I certainly am not >aiming this at Barbara personally, but this in a nutshell is why it will >probably take me, personally, a while to make the switch to /free. > >>From the discussions so far, I've gathered that /free is better >because: >a) it's more readable >b) you have more features available >c) it's the wave of the future
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