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The most interesting part in this discussion is the remark:
>a) it's more readable
Readable to whom? RPG programmers (sic)?
You know RPG III and you know RPG IV; you know the old syntax, because you have 
worked with it for years.

Just my observation for 2 Euro-cents.

Regards,
Carel Teijgeler.

*********** REPLY SEPARATOR  ***********

On 12-2-03 at 13:10 Bob Cagle wrote:

>Michael
>
>I believe you've hit the point that Joe was making right on the head.
>And I agree - it does not make sense to re-work existing code, but I
>also believe /Free to be the future.  That's why I have set my shop
>standard for "new development" to use /Free.
>
>-----Original Message-----
>From: Michael Naughton [mailto:mnaughton@juddwire.com] 
>
><rant on>
>I don't mean to re-open a whole can of worms, and I certainly am not
>aiming this at Barbara personally, but this in a nutshell is why it will
>probably take me, personally, a while to make the switch to /free.
>
>>From the discussions so far, I've gathered that /free is better
>because:
>a) it's more readable
>b) you have more features available
>c) it's the wave of the future




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