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Hi Joe, I believe Gary's point was that it's readable, but to determine what a MOVE opcode actually doing, you have to know the definitions of Factor 2 and the Result field, but with the /free method it becomes apparent just by looking at the EVAL statement. Also, you talk about removing the MOVE opcode. If you mean it's been removed from RPG IV, that is not the case. If you mean it's been removed from the /free syntax, it was never in it. If you mean IBM plans to remove it from the language, I doubt it. And no, I don't believe I _did_ say you should learn other syntaxes, so I assume you're using the general "you". I'm sure you'll learn it if you have to if you haven't already -- it's obviously not that difficult (there are only 2 pages on it in the V5R1 RPG Reference manual). The interesting thing will be the new programmers who come in knowing RPG IV and having to learn the old (RPG II, RPG III) syntax in order to do maintenance. Unless they're allowed to convert it to RPG IV, /free or /end-free. Regards, Peter Dow Dow Software Services, Inc. 909 793-9050 voice 909 522-3214 cellular 909 793-4480 fax ----- Original Message ----- From: "Joe Pluta" <joepluta@PlutaBrothers.com> Sent: Monday, February 10, 2003 6:18 PM Subject: RE: /FREE RPG compiler errors > Peter, I've made my views on MOVE known at great length in this list. > Please check through the history. Rather than rehash that subject, let me > just say that MOVE is absolutely readable to all RPG programmers, and > removing it because non-RPG programmers don't understand it is asking to > removing F-specs, or removing data areas from OS/400 because Unix doesn't > have them. DUH. > I shouldn't have to rewrite it! It's ALREADY IN THE LANGUAGE! If I have > 1,000,000 lines of code, I bet 50,000 of them are MOVE instruction. Why > should I have to rewrite those because some non-RPG programmer can't learn > it? You tell me I should learn other syntaxes, yet at the same time you say > that I should lose my syntax because other people don't understand it.
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