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The execution generates MCH5601.  The compile generates nothing but
RNF7031 (The name or indicator is not referenced.)

You mentioned in your post with the code that it was only a snippet,
so I don't know if I'm missing anything that would keep it from
running.  Hmmm, was just looking at the messages again, maybe this
would help:

MCH5601: Template value not valid for instruction.
CPF9999: Function check. MCH5601 unmonitored by RTVPDMDFTG at 
          statement 0000000077, instruction X'0000'.
RNQ0202: The call to _FNDINXEN ended in error (C G D F).

The dump doesn't reveal anything to me out of the ordinary, but I can
post it if you think it could help.  

Thanks, Dan

--- Carsten Flensburg <flensburg@novasol.dk> wrote:
> Hello Gary,
> 
> Yes, the code works for me!
> 
> Is it the compilation or the execution of the code that generates
> the MCH5601?
> 
> Best regards,
> Carsten Flensburg
> 
> ----- Original Message ----- 
> From: "Gary Thornton" <gthornton2003@yahoo.com>
> To: "RPG programming on the AS400 / iSeries"
> <rpg400-l@midrange.com>
> Sent: Thursday, January 09, 2003 3:50 PM
> Subject: Re: PDM Default Options, F18. Where are they stored, how
> to retrieve them in an RPG program.
> 
> 
> > --- Carsten Flensburg <flensburg@novasol.dk> wrote:
> > > Hello John,
> > > 
> > > Here's a snippet - based on a similar example written by Gene
> Gaunt
> > > - demonstrating how to get at the PDM defaults.
> > > 
> > > I've just (almost) outlaid the information from first 4 index
> > > entries - using the dmpsysobj option described in other mails
> you
> > > could surely identify the rest of the fields...
> > 
> > Has anyone finished off this code to work?  And be willing to
> share
> > the code?  
> > 
> > Compiling the code as given in Carsten's post generates MCH5601:
> > Message . :   Template value not valid for instruction.
> > Cause . . :   The location of the value is template with an 
> >   offset to field in bytes X'0002', an offset in field in bits
> >   X'0000', a length of field of 2, and an instruction operand
> >   number of 3.  The reason code is X'0000'. If the reason code
> >   is X'0000', a reason code may not be available.


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