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At 01:38 PM 10/7/02, you wrote:
> From: Rich Duzenbury > > Actually, > > Han's reply made perfect sense. I believe him when he says the move and > movel semantics make it too difficult. And I disagree. You are willing to accept limited functionality, I would rather have extra flexibility. Simple difference of opinion. No big deal. I just wanted to make my point.
Point taken. I am less idealistic on this particular bit of functionality than you. I am also unclear on how anyone not directly connected to the RPG compiler project could possibly know just how difficult the implementation of a given feature is. Regards, Rich
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