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I got around the 32k problem by using a loop.  It would offset by 32k,
then do that again, and again, in a loop until the remaining amount
to offset was less than 32k.

Whether you use MI or RPG to get around the problem, it's still a lot
nicer than using the QUSRTVUS API. :)

On Thu, 26 Sep 2002, Douglas Handy wrote:
>
> >Actually, I used user spaces with pointers in V3R2.   You just have to use
> >an array for the pointer arithmetic.
>
> The problem with the array method is the 32K limit.  I did use it in triggers
> all the time under V3R2 though.
>
> I also wrote a little MI program for V3R2 to allow me to use pointer 
>arithmetic.
> It just took three parameters:
>
>   - Pointer
>   - Offset to add or subtract
>   - Optional opcode: "ADD" or "SUB"  with "ADD" as the default
>
> I used a subprocedure to call it.  I think it is in the MI list archives.  It
> left itself in storage so was pretty fast as it had a trivial number of
> instructions...
>
> Thankfully I no longer need to support V3R2 and get to use all the goodies up
> through V5R1 now!
>



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