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Hi Scott, I am not sure, I understood you clearly, when you said putting the compile listing in the program object. Also is there any need to debug a program after it is moved to production. What I mean is we move a program to production only after removing the errors. ( that is won't there be only run time errors - if at all- any when the program is into production ). Sunil -----Original Message----- From: Scott Mildenberger [mailto:Smildenber@Washcorp.com] Sent: Thursday, June 13, 2002 8:17 PM To: 'rpg400-l@midrange.com' Subject: RE: **Debug options** Sunil, The *list debug option puts the compile listing inside the program object for debugging. One benefit that we take advantage of is being able to debug the object without the source being available. As we have one development machine and several production machines this makes it easier to debug programs on the production machines. Scott Mildenberger > -----Original Message----- > From: Sunil Ramakumar [mailto:Sunil_Ramakumar@USSWI.COM] > Sent: Thursday, June 13, 2002 8:33 AM > To: 'rpg400-l@midrange.com' > Subject: **Debug options** > > > Hai, > I am bit of a novice to RPG. I would like to know where > and why do > we use the various debug options. > I always use the option *stmt when compiling and *source when > debugging. I > would like someone to tell me why we use the other options > namely *list, > *copy *all and *none. > I was able to understand something regarding *copy *all and > *none. But I > have not understood what and where *list is for. > Can somebody help me. > > Sunil _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@midrange.com To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/cgi-bin/listinfo/rpg400-l or email: RPG400-L-request@midrange.com Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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