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I wrote a CL to be used in the PDM environment that 'recognizes' the type of 
file that you are creating and loads the command with the parameters that you 
set.  ( you have to set the defaults in the code ).  Anything that it doesn't 
recognize you can add.  Anything you want to change is pretty easy to change.  
It handles ILE compiles by displaying a window for type of compile selection.  
Once compiled you can create a PDM option, pass the correct parameters and the 
appropriate create command will be prompted with the defaults that YOU want.  
This has worked great here to standardize the compile options of all 
programmers.  If you would like the source and a description of how to set it 
up contact me directly.


Bill Meecham
----- Original Message -----
From: "Feador, Jerry" <JFeador@Kiausa.com>
To: <rpg400-l@midrange.com>
Sent: Wednesday, June 12, 2002 10:57 AM
Subject: RE: *NODEBUGIO but no DBGVIEW()?


> Yeah, Why isn't DBGVIEW settable (?) I've had to create a special QAUOOPT
> option just 'cause this is such a pain, and they won't change the command
> default, even though we don't sell our software...
>
> -----Original Message-----
> From: Bob Cozzi [mailto:cozzi@rpgiv.com]
> Sent: Tuesday, June 11, 2002 4:49 PM
> To: rpgiv@yahoogroups.com; rpg400-l@midrange.com
> Subject: *NODEBUGIO but no DBGVIEW()?
>
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> So why can I insert OPTION(*NODEBUGIO) into my HEADER spec in RPG IV,
> but I cannot include DBGVIEW(*anything)???
> I hate having to recompile over and over again simply because the
> DBGVIEW parameter is set to *NONE or *STMT or something silly like that.
> I don't have control over it on every system on which I do custom
> coding, so CHGCMDDFT isn't always an option.
>
> Bob Cozzi
> http://www.rpgiv.com <http://www.rpgiv.com/>
>
> --
>
> _______________________________________________
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