|
Remember the occurrence index does not get sent along with the returned value, so you'd have to set it again in the caller. Another solution might be to use the EXPORT keyword on the MODS in the *SRVPGM and then simply IMPORT it in the calling program. Then you don't need to screw with the point crap. -Cozzi > -----Original Message----- > From: rpg400-l-admin@midrange.com > [mailto:rpg400-l-admin@midrange.com] On Behalf Of David Morris > Sent: Thursday, May 30, 2002 4:00 PM > To: rpg400-l@midrange.com > Subject: RE: ARGH!!! Pointers > > > Mark, > > Most pointer-based MOD problems are caused when > you don't set your occurance to 1 before a call. > There are times when you might not want it to be > one, but that is the exception. > > One technique is to do an occur to get the current > occurance, set the occurance to 1, make the call, > and reset the occurance to the stored value. > > David Morris > _______________________________________________ > This is the RPG programming on the AS400 / iSeries (RPG400-L) > mailing list To post a message email: RPG400-L@midrange.com > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/cgi-bin/listinfo/rpg400-l > or email: RPG400-L-request@midrange.com > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > >
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.