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Thanks for the links, and your right about having a lot to go through...
There is so much good source code in the archives, and I know what keywords
to use... But In my mind, I kept thinking of a particular piece of code, and
I just couldn't track it down...  But your links will work great also..

Another question to all:

I tried looking for QTEMP via the IFS, w/explorer but couldn't find it...
Is it possible to write a stream file to QTEMP?  or is there another place
in the IFS to guarantee a private/self cleaning  work space?

Thanks

> -----Original Message-----
> From: Scott Klement [SMTP:klemscot@klements.com]
> Sent: Monday, May 13, 2002 3:46 PM
> To:   'rpg400-l@midrange.com'
> Subject:      Re: RPG & the IFS & CSV
>
>
> On Mon, 13 May 2002, Hatzenbeler, Tim wrote:
> >
> > I know I have seen bits and pieces posted by Scott, but when I went back
> to
> > the archives I had trouble finding the post and or posts, that would
> allow
> > me to put it together... But I was hoping maybe someone could help...
> >
> > I would like to have my RPG, check for the existance of an IFS file, and
> if
> > it's not there, create a PC compatable stream file, so I could populate
> it
> > with comma seperated fields (csv), so excel can read it.
>
> Here's the source to a command that I wrote which checks for the existance
> of stream files in the IFS.   Granted, it's a bit more than you probably
> want to do, but since the source is in RPG, you can use it as an example
> of how to check for existance:
>
>      http://archive.midrange.com/midrange-l/200106/msg00761.html
>
> As for writing the data... I know I've posted examples of that, so
> I went and searched the RPG400-L archives...  WOW that's a lot of hits,
> and not fun to sort through. :)   It'd almost be quicker for me to
> write something that sort through it.
>
> Here's one link that looks promising:
>      http://archive.midrange.com/rpg400-l/200003/msg00392.html
>
> and here's another:
>      http://archive.midrange.com/rpg400-l/199905/msg00078.html
>
>
> Those prototypes should really be updated to use options(*string), though
> as I wrote them when I was still at V3R2.   Still, they might help you get
> going.
>
> You might also take a look at my (unfinished, outdated and really awful)
> start of a tutorial on the subject here:
>      http://klement.dstorm.net/rpg/ifs.html
>
>
> Some day I'll actually work on that thing again.  :)
>
>
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