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OK.  I think much of this is getting downright ridiculous.  How many "C"
programmers do any of us have maintaining our RPG code?  And when I have to
change someone else's code, I would not remove things I don't understand.
What about the phrase, "If it ain't broke, don't fix it."

I think we all code things according to personal preference, and if we run
across a program where someone else does things differently, don't we just
research and figure out what they did and then fix whatever is not working
in the program?  I don't really expect everyone to do things the way I do,
and I think to keep hashing over it is ridiculous.

Let's move on to real problems people are having with their coding.  I'm
getting tired of unnecessary messages in my email.

I don't mean to sound harsh.  Maybe it's just one of those days.

Dawn Siegrist

-----Original Message-----
From: Denis Robitaille [mailto:DRobitaille@cascades.com]
Sent: Thursday, March 21, 2002 1:10 PM
To: rpg400-l@midrange.com
Subject: Re: Defining a function key...


Not me, but I have seen programmers do that sort of thing (remove code
that they "tought" was useless).

Denis Robitaille
Directeur services techniques
Cascades Inc
819 363 5187


>>> trekteam@pacbell.net 03/21/02 07:39am >>>
From: "Denis Robitaille" <DRobitaille@cascades.com>

if   *inkc
eval  *inlr = *on
endif

{The C guy thinks: *inkc must be a boolean variable, but what does it
stands
for? it is not defined anywhere!!! ok now, if the condition is true,
then
set the boolean variable *inlr (what the hell does inlr mean) to true.
But
wait, that *inlr variable is not reference anywhere!! it must be dead
code
and...

I could just remove it}

==================================

Would you REALLY remove it?

That's Scary!!!

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