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D x s 10i 0 D y s 10i 0 D z s 10i 0 /free x=1; y=0; monitor; z=x/y; on-error *all; // perhaps we had a divide by zero endmon; *inlr=*on; /end-free Not saying it is better for such a simple case, but it is an alternative. Rob Berendt -- "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." Benjamin Franklin "Wills, Mike N. (TC)" To: "'rpg400-l@midrange.com'" <rpg400-l@midrange.com> <MNWills@taylorco cc: rp.com> Fax to: Sent by: Subject: Divide by zero monitoring rpg400-l-admin@mi drange.com 03/04/2002 03:38 PM Please respond to rpg400-l For the EVAL statement, is there a way to monitor for divide by zero errors? We just want to ignore the statement then continue on. Or will I have to do an ol' fashioned IF statement? Thanks, Mike _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@midrange.com To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/cgi-bin/listinfo/rpg400-l or email: RPG400-L-request@midrange.com Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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