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-----Original Message-----
From: Smith, Nelson [mailto:NSmith@lincare.com]
Sent: February 27, 2002 9:32 AM
To: rpg400-l@midrange.com
Subject: Timing loop


What's the best way to implement a timing loop in RPG without creating
another CFINT that would eat up the system?  i.e. I would like to wait 5
seconds and retry something, but I don't want to be testing the time every
.000001 microseconds (or however fast a loop would execute) to see if 5
seconds has passed or not.

Nelson Smith, CDP, CCP
IBM Certified Specialist
AS400 RPG IV Programmer
(727) 431-8243
(800) 284-2006



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