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Hi Hans -

>Second, I believe pointers may well be overused in RPG.  Sure,
>they're great when you have to call some API.  But beyond that, I
>wonder if they're being used just because they might offer some
>"cool", "geeky" way to implement some function.

I try not to use pointers unless it really is the best way to solve a problem.

I used pointers for one thing that I since have come up with a better
non-pointer way to do it ... good-bye pointers for that function.

But for being able to have multiple MODS occurrences available for update
simultaneously, I don't think there is a way to do it without pointers.

Ken
http://www.ke9nr.org/
Opinions expressed are my own and do not necessarily represent the views of
my employer or anyone in their right mind.



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