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Can understand why you'd want OPTIMIZE(*BASIC or *FULL) when DBGVIEW( is
not *NONE). The extra time it takes to do the optimizing is probably
more than the actual amount of time you'll save running the optimized
code.

But the behavior of the debugger is a little weird with RPG IV in
general, so I would expect it to be even more strange with
OPTIMIZE(*BASIC | *FULL).

Bob Cozzi
cozzi@rpgiv.com
Visit the new on-line iSeries Forums at: http://www.rpgiv.com/forum

> -----Original Message-----
> From: rpg400-l-admin@midrange.com [mailto:rpg400-l-admin@midrange.com]
On
> Behalf Of Bill
> Sent: Wednesday, December 19, 2001 5:51 PM
> To: RPG400-L@midrange.com
> Subject: V4R5 and CrtRPGMod Optimize Parameter
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I am beginning some earnest work utilizing RPG ILE programming and
while
> debugging a module it seemed as if the variable values were not
correct.
>
> I have changed the CrtRPGMod Optimize parameter default to *Basic
because the
> help text for that parameter said that I could see the variables but
not
> change them, *Full says that the values for the variables may not be
current
> (which is the way StrDbg seems to be acting).
>
> Is the help text correct in that a module compiled at *Basic should
have
> current values?  If so, is there a parameter elsewhere in CrtSrvPgm or
CrtPgm
> that might be causing this?
>
> Bill
> --
>
>
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