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Got no real choice, Bob.  This is for my revitalization product.  I return a
value of the key pressed, and have to set on the appropriate *INKx
indicators for the user.  In RPG400, I have a little subroutine that does 24
moves, but I was hoping to find something a little more elegant in RPGIV.  I
did:

D psckeytab       s              1    dim(24) based(psckeyptr)
D psckeyptr       s               *   inz(%addr(*inka))

C                   movea     *zeros        psckeytab
C                   eval      psckeytab(psckey) = *on

This obviously assumes that the command key indicators are stored
sequentially in memory, which they currently are.  If at some future time
IBM changes its mind on that particular feature, I'll just replace my code
with something a little less subtle.

Joe


> From: Bob Cozzi (RPGIV)
>
> Joe,
>
> That may work but it looks like you're trying to get Fred Flinstone's
> car to fly like George Jetson's.  :(



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