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Booth wrote: >C MOVEL'Initial' TMP14 14 >C MOVE ' Balanc'TMP14 >C MOVELTMP14 IETEXT >C MOVEL'e - Eur' TMP14 >C MOVE 'o Migra' TMP14 >C MOVE 'tion' TMP18 18 >C MOVELTMP14 TMP18 >C MOVE TMP18 IETEXT > >I've counted wrong there somewhere, but you get the idea. You've just given Oscar a great reason to move to RPG IV! (Oh BTW, this can be done easier in RPG III using a compile-time array. But moving to RPG IV is definitely the best solution.) Cheers! Hans Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com
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