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%char was enhanced in V4R4 to operate on numeric and UCS-2 data types in
addition to graphic, date, time or timestamp data types supported in
earlier releases.

Mel Rothman
iSeries Custom Technology Center
Rochester, Minnesota


"Bartell, Aaron L. (TC)" wrote:
>
> I have used %char to convert numerics to characters for writing to standard
> output in RPG CGI pgms and it seems to work fine.  I am wondering if it is
> your data type of u?
>
> Aaron Bartell
>
> -----Original Message-----
> From: Mackie, Roger L. (Precision Press) [mailto:RLMackie@ppress-tc.com]
> Sent: Thursday, September 06, 2001 9:06 AM
> To: 'rpg400-l@midrange.com'
> Subject: RE: %CHAR in RPGIV on V4R2
>
> You might think that %CHAR would convert the various numeric variables into
> character format. I've fallen into that trap a time or two. But no numeric
> variables were included on the list of valid parameters the InfoSeeker gave
> you. To convert numerics to character, use the %EDITC or %EDITW functions.
>
> Roger Mackie
>
> -----Original Message-----
> From: Parvez Mirza [mailto:meinhindustani@hotmail.com]
> Sent: Thursday, September 06, 2001 8:59 AM
> To: RPG400-L@midrange.com
> Subject: %CHAR in RPGIV on V4R2
>
> [ Converted text/html to text/plain ]
> Hi All,
> I'm trying to use Built-in function %CHAR in my RGP IV program as described
> below
>
> D Idx             s              5u 0
> D rc              s             10i 0
> ........
> .........
> .......
> .........
> C                   Eval      rc         =  fputs( 'Stream 1 line: ' +
> C                                                  %Char(Idx)      +
> C                                                  LF
> C                                                : FILE_o
> C                                                )
>
> But while compiling I'm getting the following error :
> *RNF0386 - The parameter for %CHAR is not valid.
>
> InfoSeeker says that the operand can be one of Graphics, Date, Time,
> Timestamp.
>
> Could you please suggest me on the usage of the said function.
>
> Thanks,
> Parvez
>


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