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  • Subject: Re: Calling a program without knowing the parms
  • From: Scott Klement <klemscot@xxxxxxxxxxxx>
  • Date: Wed, 4 Jul 2001 00:02:54 -0500 (CDT)


Wow...  if people keep reading my web pages, I might even finish them :)

Any way, I think I explained what I meant better in one of my previous
messages on this topic.  If not, ask this question again :)


On Tue, 3 Jul 2001, John Ross wrote:

> Scott,
> 
> I have read  http://klement.dstorm.net/rpg/pointers.html   only twice so 
> far. Do you think this link will help me do what I need to do. I understand 
> pointers a little. Is it saying I can take a 100 character field and set a 
> pointer to position 10 through 20 of that field?  I understand if pointera 
> points to fielda then whatever you do to the one it does to the other, 
> value wise.
> 
> Thanks
> John Ross
> 
> At 04:26 PM 7/3/01 -0500, you wrote:
> [snip]
> 
> >5) Once this parm data has been received by the AS/400, it will use
> >     the number of parms, and offsets for each parm to get a list of
> >     pointers to pass to the program that it's about to call.   It
> >     could base some 1A fields on these pointers, and pass these
> >     as parms to the program that it's about to call.   If there
> >     are less than 255 parms to pass, the remaining pointers should
> >     probably be set to NULL.  It can now do the actual call.
> [snip]
> 

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