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  • Subject: Re: Calling a program without knowing the parms
  • From: John Ross <jross-ml@xxxxxxxxxxxxxxx>
  • Date: Tue, 03 Jul 2001 21:56:55 -0500

Scott,

I have read  http://klement.dstorm.net/rpg/pointers.html   only twice so 
far. Do you think this link will help me do what I need to do. I understand 
pointers a little. Is it saying I can take a 100 character field and set a 
pointer to position 10 through 20 of that field?  I understand if pointera 
points to fielda then whatever you do to the one it does to the other, 
value wise.

Thanks
John Ross

At 04:26 PM 7/3/01 -0500, you wrote:
[snip]

>5) Once this parm data has been received by the AS/400, it will use
>     the number of parms, and offsets for each parm to get a list of
>     pointers to pass to the program that it's about to call.   It
>     could base some 1A fields on these pointers, and pass these
>     as parms to the program that it's about to call.   If there
>     are less than 255 parms to pass, the remaining pointers should
>     probably be set to NULL.  It can now do the actual call.
[snip]

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