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Jon, << If you use the %Parms built-in to test how many parameters were received << (and thereby avoid "touching" any that were not passed) then any RPGIV << program can handle optional parms. I don't know about anybody else, but I'm starting to avoid this technique. We have dozens of programs that employ this technique but it soon becomes a maintenance nightmare. Let's say programA is called by programB and programC. Now, programB wants to pass a new parameter to programA for a new function. No problem, programA gets changed to only process the parameter if it was passed. But now programC wants to pass a different function to programA. It needs to pass the parameter that programB is passing in addition to its parameter. But programC doesnt have, nor want to pass that parameter. So now, programA needs to be coded not only to ignore parameters it didn't get (easy enough) but also to check the parameters it did get to make sure they are to be processed. You can't check for blanks or zeros, because these might be valid as parameters, so you really need some keyword (*OMIT) or value. While I haven't changed our programs to use em yet, doesnt protoyping allow for *OMIT exactly for this reason? So wouldn't it be better to prototype and use the *OMIT method? Ron Hawkins +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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