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Yes, we are talking about the same thing. Did you see the post I did on locking of the procedure that is to change memory? Regards, Jim Langston Richard Jackson wrote: > > I don't agree. > > If the subroutines do not use some kind of concurrency control, there is no > mechanism to serialize access to the variables. In other words, if two > threads in the same process execute the code at the same time and the > initial state of the static variables is given, the final variable state is > not defined. > > If the code is being executed in two separate jobs, each job has its own > copy of the variables - there are two sets of variables and the variable > states are defined but not common. > > Are we talking about the same thing? > > Richard Jackson > (speaking only for myself) > > -----Original Message----- > From: owner-rpg400-l@midrange.com [mailto:owner-rpg400-l@midrange.com]On > Behalf Of Jim Langston > Sent: Wednesday, February 28, 2001 2:31 PM > To: RPG400-L@midrange.com > Subject: Re: Multithreaded Programming > > Actually, > > I think building subroutines in a library with static variables would > do the same thing as a shared named user space. > > Just a though. > > Regards, > > Jim Langston > > Richard Jackson wrote: > > > > A strict interpretation of multithreading means that the threads have > access > > to each other's variable storage in memory. Obviously there are controls > on > > this sharing. Your description below is for multi - processes and multi - > > threads. Separate processes cannot access each other's variables. It may > > not matter to the original requester - but then again it might. If you > use > > separate processes and you want them to share global data, I submit that a > > shared named user space would be a better solution. There is a "compare > and > > swap" or "test and set" function to control concurrent updating. > > > > Richard Jackson > > (speaking only for myself) > > > > -----Original Message----- > > From: owner-rpg400-l@midrange.com [mailto:owner-rpg400-l@midrange.com]On > > Behalf Of Rich Duzenbury > > Sent: Wednesday, February 28, 2001 10:42 AM > > To: RPG400-L@midrange.com > > Subject: Re: Multithreaded Programming > > > > The simplest multithread mechanism I know of is SBMJOB! Each job can wait > > indefinitely for it's parameters (using little system resources) by > waiting > > for a data queue message. The parent can then signal the child to start > > processing by sending a message to the data queue. Once the thread is > > complete, the child can end, or if you like go back to waiting for another > > message. Global data can be safely shared in a data area or a database > > record - you just have to be sure to watch your locking. > > > > Regards, > > Rich > > > > At 04:02 PM 2/28/01 +0000, you wrote: > > >Hi All, > > > > > >I need some help on creating an application(RPG/CL) which can use > > >multithreads while running the job. > > >Can anyone give me some direction with examples. > > > > > >thanks in advance, > > >Ray. > > >_________________________________________________________________ > > >Get your FREE download of MSN Explorer at http://explorer.msn.com +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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