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is no "easy and good approximation" technique for cube roots.  Here are 
three methods to do what you want.   Using 
system APIs, convert input argument to log(10), divide by 3, convert back.  
 Use 
the power API function to raise the input argument to the 0.333... 
power.   Write 
an RPG program: Assign 
some value to a variable called tolerance.   Using 
some technique that you invent, compute a seed value from input argument 
and assign it to a variable named work.   TAG: 
Cube variable work into a variable named cube.   Subtract the input value from cube and assign to a variable named 
difference.   If the 
absolute value of difference is greater than tolerance,      if difference is positive, adjust work 
down     if difference is negative, adjust work 
up     Go to tag else     the current value of work is the cube root of input 
argument end You 
should be able to make this into a nice tight little loop, I wrote it in this 
style because we don't have to have any arguments about syntax or 
language.  The RPG program is, in fact, the missing approximation technique 
noted in the first sentence.  You will note that it uses a technique called 
successive approximation.  It is good but not easy - it may require a lot 
of CPU cycles in the cubing function to discover the answer.  
 Richard Jackson (speaking only for myself)  -----Original Message----- From: owner-rpg400-l@midrange.com [mailto:owner-rpg400-l@midrange.com]On Behalf Of Walter Hesius Sent: Wednesday, February 14, 2001 3:06 PM To: RPG400-L@midrange.com Subject: Cube root 
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