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The screen data (and the cursor location) end up in a variable called &SCREENDTA2. You can add this variable as a parameter to the program (so it is returned to the calling program) or pass it an RPG program to write it to a file or print it. Albert -----Original Message----- From: Carsten Flensburg [SMTP:flensburg@novasol.dk] Sent: Wednesday, January 03, 2001 10:27 AM To: RPG400-L@midrange.com Subject: Re: Screen Scraper API? Aaron, I would recommend that you try and run the program in the debugger (compile module with DBGVIEW(*LIST)) to see exactly what it does - this would allow you to tailor it to suit your specific needs. The screen contents as such (including attributes) ends up in the variable called Screen. Best regards, Carsten ----- Original Message ----- To: <RPG400-L@midrange.com> Sent: Wednesday, January 03, 2001 4:26 PM Subject: RE: Screen Scraper API? > Carsten, > > I went ahead and installed the program, got a clean compile, ran it. . . > but where does the output go to? Do I need to process the output with > another program. > > Thanks for the help, > Aaron Bartell > +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +--- +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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