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  • Subject: Re: RPG/IV Source Utility
  • From: Alan Addison <ahaddison@xxxxxxxx>
  • Date: Tue, 05 Dec 2000 10:04:13 -0500
  • Organization: @Home Network

Way backkk... when the 38 was on its way in,   I wrote something like this to 
aid
in the conversion from 34 code to 38 code   and found it to be a real challenge,
but then I had to rely on all internally defined files (except for /copy
statements).  Good luck

Alan

Zylka Marc wrote:

> Jim,
>
> <snip>
>
> >Hmm.. thinking on it though, wouldn't it be MUCH simpler to just
> >take the output from a compile and process that?  You already have
> >all the cross reference information you need in there nicely laid
> >out for you.  It tells you all the member names for each physical
> >file, all the variable names, where each is defined/referanced, etc...
> >
> >Why reinvent the wheel?  In fact, I seem to recall, I could be
> >mistaken, that you can compile without actually creating the program.
> >Have your program run a compile without building and then read the
> >spool file and process it.
>
>  Using the spool file will work.  Actually, since the compiler knows
> what is and isn't used, wouldn't it be nice to have a compile option
> to specified "Deleted Unreferenced".  : - )
>
>  I just checked out the spool file.  I could just list those lines
> with *RNF7031 on them but that would include all of the file fields
> that are not being used in the program, and there are quite a few
> of those.
>
>  Marc Zylka
>
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