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I'm pretty sure all you need to do to use a pointer is declare a data structure based on the pointer in your called routine. Haven't tried it, but I think it should work. > -----Original Message----- > From: jfinney@omnia.co.za [mailto:jfinney@omnia.co.za] > Sent: Tuesday, November 28, 2000 6:12 AM > To: rpg400-l@midrange.com > Subject: Passing pointers as parms > > > > Hi all, > > I've a program which moves a buffer, (anywhere up to 32767), > into a data > structure. The data appears correct in the subfields. > > What I want to do is to call another program and instead of > passing the > data/data structure, rather pass a pointer to the data and > move the data into a > data structure in the called program. Any suggestions, (yes, > I'm busy reading > the manual) ? > > Regards > John. > +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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