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Hello Richard, You wrote: >The issue is more like "strong vs weak typing". RPG is strongly typed. C >is weakly typed. C++ is strongly typed ... is there a way to perform printf >in C++ that is analogous to what Simon wants to do in RPG? C **IS** a strongly typed language as anyone who tries to pass a pointer to an array of characters into a function that expects a pointer to char will discover. Hence the plethora of C code that contains casts to void to shut the bloody compiler up! I guess RPG is strongly typed too, just not as much as C. When prototypes, dates, times, timestamps, and arithmetic are involved it is very particular. It's more tolerant with MOVE since it will try to convert from one type to another sensibly. C won't let you assign one type to another unless they are numeric and then it does the type conversions automatically. It won't even let you assign the contents of one structure to another if they have different types. The best you can do in C to mimic a MOVE is memcpy(). Both languages will let you redefine storage to make one data type appear as another (a DS in RPG, a union in C). I agree with your comments regarding the compiler. My problem could be solved by the RPG compiler. (Although your discussion of string differences is very much what happens with the *STRING keyword.) Regards, Simon Coulter. FlyByNight Software AS/400 Technical Specialists Eclipse the competition - run your business on an IBM AS/400. Phone: +61 3 9419 0175 Mobile: +61 0411 091 400 Fax: +61 3 9419 0175 mailto: shc@flybynight.com.au Windoze should not be open at Warp speed. +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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