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  • Subject: Re: RPG Indicators
  • From: Jim Langston <jlangston@xxxxxxxxxxxxxxxx>
  • Date: Thu, 13 Apr 2000 16:37:05 -0700
  • Organization: Conex Global Logistics Services, Inc.

Well, yeah, and as someone else pointed out you could do
all the indicators in one variable, then move them all back.

In any new programs I write I try to use indicators within
a line or two of where I set them.  So, in theory, you can use
any indicator you want, as long as you use it within a line or
two of where it is set.  I only use indicators where absolutely
neccessary, such as Chain.

Regards,

Jim Langston

Said the judge to the defendant who was found guilty of killing a mine:
"A mime is a terrible thing to waste."

Peter Dow wrote:

> Not to quibble Jim, but you can make the restore a little simpler:
>
>     C        MOVE  Hold99    *IN99
>
> or
>
>     C        EVAL        *IN99 = Hold99
>
> Regards,
> Peter Dow
> Dow Software Services, Inc.
> 909 425-0194 voice
> 909 425-0196 fax
>
> ----- Original Message -----
> From: Jim Langston <jlangston@conexfreight.com>
> To: <RPG400-L@midrange.com>
> Sent: Monday, April 10, 2000 10:22 AM
> Subject: Re: RPG Indicators
>
> > Also, if possible, you can temporarily hold an indicator in a variable,
> > use that indicator, then set it back to what it was, if it is a relatively
> > short area.  An example.
> >
> > C    99                 MOVE  '1'    Hold99      1A
> > C  N99                MOVE '0'     Hold99
> > C*
> > C                         READ   SOMEFILE               99
> > C    99                 MOVE 'NOT FND'  ERRMSG
> > C*
> > C                         SETOF                                   99
> > C        Hold99     IFEQ    '1'
> > C                        SETON                                   99
> > C                        END
> >
> > Mark Walter wrote:
> >
> > > If you use U1 through U8, be sure you save their state before
> utilization
> > > and restore the state when the program exits. Some 3rd party
> applications
> > > (MAPICS) use external indicators.
> > >
> > > -----Original Message-----
> > > From:   Raul Jager [SMTP:raul@abc.com.py]
> > > Sent:   Saturday, April 08, 2000 9:52 AM
> > > To:     RPG400-L@midrange.com
> > > Subject:        Re: RPG Indicators
> > >
> > > As an emergency, try the U1 - U8 indicators.  And reorganize your
> > > program as soon as posible, before you get in the next emergency.
> > >
> __________________________________________________________________________
> > > David Gibbs wrote:
> > > >
> > > > At 11:34 PM 04/07/2000 , you wrote:
> > > > >I can't change the program too much for the moment, given the time.
> Can
> > > I
> > > > >use *INKA? Is *INKA the same as *IN01? Can I use it (*INKA) instead
> of
> > > *IN01
> > > > >for the following code? Also can I replace *IN51 with *INKB in the
> RPG
> > > and
> > > > >DSPF?
> > > >
> > > > You can't use function key indicators to control screen functions ...
> > > they
> > > > have a tendency to be reset when screen io occurs.
> > > >
> > > > Perhaps you could just save the state of a few indicators (that aren't
> > > used
> > > > in the screen io) until after the screen io is done.
> > > <snip>
> > > --
> > >   Raul A. Jager W.
> > > Asuncion - Paraguay
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