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  • Subject: RE: ILE D-spec question
  • From: Joel Fritz <JFritz@xxxxxxxxxxxxxxxx>
  • Date: Wed, 29 Mar 2000 08:50:53 -0800

That's how I had always seen it work.  I was curious if it were different in
v4r4 or there was something besides using pointers to avoid the
aesthetically displeasing method of defining the beginning and ending
offsets of the array in the data structure.  This is what earlier posts on
the same topic seemed to me to imply.  (I've drawn the wrong conclusion
before, though. <g>)

> -----Original Message-----
> From: Ron Hawkins [mailto:hwarangron@home.com]
> Sent: Tuesday, March 28, 2000 6:51 PM
> To: RPG400-L@midrange.com
> Subject: RE: ILE D-spec question
> 
> 
> Joel,
> 
> Must be late in the day. Each element in array is 20 bytes, while each
> element in arry2 is 5 bytes. So what you see is what you 
> should see, based
> on the different definitions of each array.
> 
> Ron
> 
> 
> 
> 
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