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That's how I had always seen it work. I was curious if it were different in v4r4 or there was something besides using pointers to avoid the aesthetically displeasing method of defining the beginning and ending offsets of the array in the data structure. This is what earlier posts on the same topic seemed to me to imply. (I've drawn the wrong conclusion before, though. <g>) > -----Original Message----- > From: Ron Hawkins [mailto:hwarangron@home.com] > Sent: Tuesday, March 28, 2000 6:51 PM > To: RPG400-L@midrange.com > Subject: RE: ILE D-spec question > > > Joel, > > Must be late in the day. Each element in array is 20 bytes, while each > element in arry2 is 5 bytes. So what you see is what you > should see, based > on the different definitions of each array. > > Ron > > > > > +--- > | This is the RPG/400 Mailing List! > | To submit a new message, send your mail to RPG400-L@midrange.com. > | To subscribe to this list send email to RPG400-L-SUB@midrange.com. > | To unsubscribe from this list send email to > RPG400-L-UNSUB@midrange.com. > | Questions should be directed to the list owner/operator: > david@midrange.com > +--- > +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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