|
Peter wrote:
>Although IF constructs are the preferred method, you CAN do something
>different without it:
>
> C NBR COMP *ZERO 99
> C 99 MOVE 'Y' NEGTIV 1
> C N99 MOVE 'N' NEGTIV
COMP really is a thing of the past. You could code the
above COMP instead as:
C EVAL *IN99 = (NBR < 0)
Cheers! Hans
Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com
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