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Personally, I like to think of it as a data structure with a pointer attached to it, that I can set to any value. Got some data in a user space, set the pointer to the start of the user space, and look at the data via the data structure Got some data in another data structure, set the pointer to the start of the other data structure, and look at the other data structure via the data structure Is a null pointer any pointer that has not been set yet? -----Original Message----- From: Jim Langston [mailto:jlangston@conexfreight.com] Sent: Tuesday, February 29, 2000 11:28 PM To: RPG400-L@midrange.com Subject: Re: RPG IV Pointers MyField, in this case, is also just a pointer? Something to the effect in C of *char MyPointer; (Or is that char *MyPointer, I always get those two mixed up). >From what I understand you as saying... We set up MyPointer as a pointer. In this case to use C terminology, a null pointer. Then, we set up MyField to be a pointer of type char, and, MyField is going to "follow" MyPointer. Wherever MyPointer is pointing to is where the data for MyField is going to reside? So, basically, we are saying that wherever MyPointer points at, we can look at it as 50 bytes of character. Very similar, in effect, of a data structure. Ahh, okay... So, we can move our pointer around (MyPointer) to point anywhere we want, but can't really access the data it is pointing to. To access that data, we use MyField, which just defines the type of data that MyPointer is looking at. So, in RPG we can address a pointer either as a pointer (MyPointer) or as data (MyField), but not both. So, we really need two pointers, one to move the place it is point to around, and one to actually access the data. Is that the way it is? Regards, Jim Langston Joep Beckeringh wrote: > Jim, > > Your first example: > > D MyPointer S * > This tells the compiler to define a variable called MyPointer of type > pointer. In other words: storage is allocated, which you can refer to by > its name MyPointer. The RPG compiler is a friendly one and even initializes > your variable. So its initial value is *NULL, in other words it doesn't > point anywhere (yet). > > D MyField S 50 > 50 bytes of storage are allocated for your variable MyField. > > C Eval MyPointer = > %Addr(MyField) > The address of the (first of the) 50 bytes you know by the name of MyField > is assigned to MyPointer. Only after an assignment like this is your > pointer useable. > > Your second example: > > D MyPointer S * > Same as above. > > D MyField S 50 > Based(MyPointer) > No storage is allocated. You only instruct the compiler to make the 50 > bytes of storage that MyPointer is going to point to addressable as MyField. > You have to assign a pointer value to MyPointer before you can do anything > with MyField. > > Joep Beckeringh +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +--- +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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