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Jim, Your first example: > D MyPointer S * This tells the compiler to define a variable called MyPointer of type pointer. In other words: storage is allocated, which you can refer to by its name MyPointer. The RPG compiler is a friendly one and even initializes your variable. So its initial value is *NULL, in other words it doesn't point anywhere (yet). > D MyField S 50 50 bytes of storage are allocated for your variable MyField. > C Eval MyPointer = %Addr(MyField) The address of the (first of the) 50 bytes you know by the name of MyField is assigned to MyPointer. Only after an assignment like this is your pointer useable. Your second example: > D MyPointer S * Same as above. > D MyField S 50 Based(MyPointer) No storage is allocated. You only instruct the compiler to make the 50 bytes of storage that MyPointer is going to point to addressable as MyField. You have to assign a pointer value to MyPointer before you can do anything with MyField. Joep Beckeringh +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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