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Rob - this is off the top of my head 'cos I haven't time to test but .... are you sure that QUSRTVUSP can be used with the QUSRTVUS API ? From the snippet you posted it appears to be a varying length field and that is not what the API is expecting. So the API will place data in the first two bytes that should contain the length. If the proto defines the field correctly i.e. as nnnA and you have the CONST keyword to allow the varying length field then no value will come back to you anyway. PS. Why on earth are you using the QUSRTVUS in RPG IV anyway? Just get a pointer to the space and address it directly, way faster and you probably wouldn't be having these problems. +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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