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  • Subject: Re: Exception vs function-check; ILE vs OPM
  • From: bmorris@xxxxxxxxxx
  • Date: Fri, 7 Jan 2000 11:28:16 -0500




>Date: Thu, 6 Jan 2000 16:30:09 -0800
>From: "Peter Dow" <pcdow@yahoo.com>

Peter, you've run into one of the differences between RPG III
and RPG IV regarding programs or commands that return with
high return codes but no exception.  CHGDTA does not end with
an escape message when if fails.  Instead, it gives a information
message (there is an escape message in the joblog, but it's not
the final message), and sets the languages-and-utilities return
code to 2.  This is the return code you see on option 1 of
DSPJOB.  It is set by RPG and COBOL and a few utilities.

RPG III interprets this as an error, while RPG IV ignores the
return code since it was unaccompanied by an exception.

(For the documentation of the difference, see Appendix A of the
Programmer's Guide, in the section called "Running", bullet #3).

You could change the RPG IV program to also check the return
code, and assume failure if the return code is not 0 or 1.

D LUWRKA          PR              *   EXTPROC('_LUWRKA')
D luwork          ds                  based(pLuWrkArea)
D   lu_rc                        5i 0
 * Initialization
C                   eval      pLuWrkArea = LUWRKA
 ...
 * Try the command
C                   call      'QCMDEXC'             10
C                   PARM                    cmd
C                   parm                    cmdlen
C                   if        *in10 or (lu_rc > 1)
C                       error ...

Regarding some of the other responses to your question:
1. Jon Paris is correct in general, that exception handling
   oddities are    possible in DFTACTGRP(*NO) programs, and
   that DFTACTGRP(*YES) programs should behave the same regarding
   exception handling.  But in this case, with an error indicator,
   the activation group should not make any difference.
2. Even if there were a condition handler, it would never "beat"
   the error indicator.
3. Using a prototyped call woudn't cause this problem.  (The
   problem with prototyped calls to QCMDEXC is that you can't
   code an error indicator, so failed commands cause the program
   to crash.  (Solved in V4R2 with the (E) extender which takes
   the place of the error indicator.))

(Sorry not to have answered this on the Midrange List.  I noticed it, and
meant to look into
it, but forgot ...)

Barbara


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