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>i have about 10 variables that are being used in about 3 CL and 1 RPG program. what is the best way or the "standard >method" by parming them or using a data area? Not much in it for me. The advantage of using parameters is that it is more obvious what is going on. The CL programs would be (marginally) less complicated as you would not need to map the data area to the 10 variables with chgvar. The only disadvantage I can see is a longer parameter list for the pgms, which may also have a slight performance overhead on the calls, (I imagine it wouldnt be noticeable.) (but then you wouldnt be doing 10 chgvars either). If they were all rpg pgms, then I would consider using an externally defined data structure and passing the data structure as one parm block. I would go for the parm list option myself. Nigel. +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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