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  • Subject: Re: [Re: RPGILE V4.3 Gotcha]
  • From: Jim Langston <jlangston@xxxxxxxxxxxxxxxx>
  • Date: Mon, 11 Oct 1999 07:56:55 -0700
  • Organization: Conex Global Logistics Services, Inc.

That is true.  And RPG will truncate your decimals.  So which is the
lesser of two evils?

IMO, I would rather have to worry about overflow than accuracy.

It is a lot easier for me to think that I need a long int instead of a short
int in C, or need 13 places instead of 10 places in RPG, than it is for
me to try to determine how many decimal places RPG is going to
truncate.

Regards,

Jim Langston

Joel Fritz wrote:

> You're right, what I was trying to say is that C doesn't  care about the
> overflow in the signed (or unsigned) integer.  If you overflow a signed
> integer you'll most likely get a negative, overflow an unsigned integer
> you'll probably get something smaller than you expected.
>
> There's also the thing with floating point calculations that should result
> in zero, but that's just a formatting issue. <g>

<SNIP> Another few million electron's lives saved.

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