|
> >After 5 or 6 languages, I still usually check to make sure >they are doing it the same way. And so far I haven't run >across any problems, not even with the MULT statement >in RPG. Actually, RPG was always different from other languages because of the fixed size of the numbers. We never much thought about it because MULT and DIV cannot produce intermediate results. I believe that EVAL works very much the same as other languages. Take this C code that I just tried on the 400: #include <stdio.h> void main () { short a; short b; long c; a = 65100; b = 100; c = a * b / 100; printf("result=%i\n", c); } Although "natural" arithmetic tells you that the result should be 65100, the result is actually -436. I have no run-time error, nor do I have a compile-time error warning me that I might lose precision. I am certainly not versed in too many languages, but it seems to me that any language allowing expressions will exhibit similar behaviour. Buck Calabro +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.