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Okay, let me just say it this way then, it is not safe to do ANY type of math on any number that contains a fraction. If I have to worry about loosing accuracy after ONE significant digit, something is definitely wrong with the math engine. Regards, Jim Langston boldt@ca.ibm.com wrote: > someone wrote: > >Well, dang, that's no good at all! This being the case you can't do any > >type of floating point math with anything resembling any accuracy. > > > >Other languages use a fixed size for a floating point value. Why not > >just bump the size to 30,20 (or however your largest floating point > >value is) and forget about it? Or are you saying your Mantissa can > >only store 30 significant digits? > > > >This now tells me to NEVER, NEVER, NEVER do any type of > >floating point math in RPG. > > Exsqueeze me?!? Where in Carl's sample program did he use floating > point numeric variables? He was using decimal numeric variables > exclusively. > > BTW, you don't really expect 30 digits of precision from floating > point variables, do you? I agree with you - until you understand > the difference between the floating point and decimal numeric types, > please don't use floating point. (Study Chapter 10 of the ILE RPG > Reference manual.) > > Cheers! Hans > > Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com > > +--- > | This is the RPG/400 Mailing List! > | To submit a new message, send your mail to RPG400-L@midrange.com. > | To subscribe to this list send email to RPG400-L-SUB@midrange.com. > | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. > | Questions should be directed to the list owner/operator: david@midrange.com > +--- +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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