× The internal search function is temporarily non-functional. The current search engine is no longer viable and we are researching alternatives.
As a stop gap measure, we are using Google's custom search engine service.
If you know of an easy to use, open source, search engine ... please contact support@midrange.com.


  • Subject: Re: RPGILE V4.3 Gotcha
  • From: boldt@xxxxxxxxxx
  • Date: Wed, 29 Sep 1999 09:22:51 -0400



Perhaps we need to be more specific in the ILE RPG Reference manual about
how %DEC works.  In particular, the final arithmetic operation within the
%DEC parameter expression is a multiplication by variable DTIQNS.  Since
we know that BIF %DEC results in a decimal (15,3) value, the compiler
takes a little shortcut and performs the multiplication operation with
that precision.  We did it this way to maximize the precision of the
arithmetic results.  After all, it's a lot easier for a programmer to
reduce excess precision than to recover lost precision.

If you really want zero digits of precision in the result, you should use
%DEC(expr:size:0).

Cheers!  Hans


Frank wrote:
>We recompile an ILE RPGIV pgm after doing a mod and got some strange results.
>The following code illustrates the problem. Its compilable and if u debug it
>and check the results u will see they are different when u would expect them
>to be the same.
>The BIF %DEC is the reason.
>D DAABE           S             15  3 DIM(99)
> *
>C                   Z-ADD     5.000         RCDNC1           11 3
>C                   Z-ADD     0.000         RCDNC2           11 3
>C                   Z-ADD     2.5900        DTITRD           15 4
>C                   Z-ADD     144.000       DTIQNS           11 3
>C                   Z-ADD     1             DTITRM           11 4
>C                   CLEAR                   DAABE
>C
>C
> *
>C                   EVAL(H)   DAABE(05) = RCDNC1 / 100 * DTITRD * DTIQNS
>C                   EVAL(H)   DAABE(06) = (RCDNC1+RCDNC2) / 100 * DTITRD
>C                                           * DTIQNS
> *
>C                   EVAL(H)   DAABE(07) = RCDNC1 / 100.00 * DTITRD * DTIQNS
>C                   EVAL(H)   DAABE(08) = (RCDNC1+RCDNC2) / 100.00 * DTITRD
>C                                           * DTIQNS
> *
>C                   EVAL(H)   DAABE(09) = %DEC((RCDNC1 / 100.000
>C                                   * DTITRD * DTIQNS) : 15 : 3)
>C                   EVAL(H)   DAABE(10) = %DEC(((RCDNC1+RCDNC2) / 100.000
>C                                   * DTITRD * DTIQNS) :15 :3)
> *
> *
>C                   SETON                                        LR

Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com


+---
| This is the RPG/400 Mailing List!
| To submit a new message, send your mail to RPG400-L@midrange.com.
| To subscribe to this list send email to RPG400-L-SUB@midrange.com.
| To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com.
| Questions should be directed to the list owner/operator: david@midrange.com
+---


As an Amazon Associate we earn from qualifying purchases.

This thread ...


Follow On AppleNews
Return to Archive home page | Return to MIDRANGE.COM home page

This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].

Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.