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Rick wrote: >Does anybody know why RPG designers don't have 'key lists' in 'D' specs? It >seems to me that 'C' specs should only have "active" commands in them. Key list >(KLIST) is a dead command. Hans responded: >This was discussed here a couple of months ago. A different >idea we're thinking of is to allow coding a list of key fields >directly on the keyed I/O statement, rather than requiring a >klist name. You'll probably have the opportunity sometime in >the future again to vote on what you want in the language. If I code: C Key1 Chain SomeFile then I have to find Key1 to know what I'm using to chain with. I also have to move fields into the ones defined on the key list. If I code: CF CUST#:ORDER# Chain SomeFile then I immediately know what my composite key is plus I can use various fields (i.e. OCUST# or CCUST#) as long as the attributes are similar. (Hans) I know the above syntax is not exactly write, but I was trying to match the sequence of the C-spec with Factor1, Op Code, Factor2. Joe Teff +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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