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  • Subject: RE: What bugs you about KLISTs in RPG IV?
  • From: Colin Williams <Williamsc@xxxxxxxxxxxxxxxxx>
  • Date: Tue, 15 Jun 1999 09:02:38 +0100

Roger that one. There used to be an RPG/400 debugger that did just that,
and it saved so much debugging time. 

-----Original Message-----
From: David Gibbs [mailto:David.Gibbs@il.us.mks.com]
Sent: Monday, June 14, 1999 8:39 PM
To: 'RPG400 Mailing List'
Subject: RE: What bugs you about KLISTs in RPG IV?


> In our survey from the beginning of the year, we found that many
> people  wanted to be able to define KLISTs in D-Specs.  It seems
> like a logical thing to do since KLIST is more a definition than
> a calculation.  But, (without getting into details), we've found
> a number of problems with that. So, I'd like to pose a couple of
> questions to understand what the requirement really is regarding
> KLISTs:

Although only indirectly related to klist's, I'd really like the ability
for
the debugger to display the contents of an entire key list by pressing
F11
on it (in a fashion similar to displaying data structures).

david
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