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Well, not completelly.

I already use this technique (instructions that looks like comment to the compiler) to include compiling instruction in source member. Then I use a utility that I wrote to read and execute those instructions. Very useful to include override... and it works will all type of member (RPG, CL, DSPF, CMD ...)

EX:

*%%%* Compiling instructions -------------------------+
*%%% crtrpgmod
*%%% module(%LIBO/%OBJ)
*%%% srcfile(%LIBS/%FIC)
*%%% srcmbr(%MBR)
*%%% dbgview(*all)
*%%%#
*%%% crtpgm
*%%% pgm(%libo/%obj)
*%%% module(*pgm)
*%%% bndsrvpgm(gevdataq gevstring)
*%%% actgrp(CNOFR)
*%%%#
*%%% dltmod
*%%% module(%libo/%obj)
*%%%&

I just reused the concept for the problem at hand.

-----Message d'origine-----
De : MIDRANGE-L [mailto:midrange-l-bounces@xxxxxxxxxxxx] De la part de Jeff Crosby
Envoyé : 9 juin 2017 16:18
À : Midrange Systems Technical Discussion <midrange-l@xxxxxxxxxxxx>
Objet : Re: Get a definition for a constant in a source member into a CL program

Dennis - really good! Did you just come up with that?

On Fri, Jun 9, 2017 at 3:58 PM, Denis Robitaille < denis_robitaille@xxxxxxxxxxxx> wrote:

You can define your constant for RPG and CL in the same source member.
Just make sure that the RPG constant looks like a comment in CL and
vice versa.

Here is an example:
/* d @Active c 'A'
*/
/* */ DCL VAR(&ACTIVE) TYPE(*CHAR) LEN(1) VALUE('A')

The /* and */ in the RPG part are in column 1 and 81 so that they are
ignored by the RPG compiler but considered as comments by the CL
compiler

The /* */ start in column 6 so there is a * in column 7. The RPG
compiler will consider the line a comment but the CL compiler will
treat it

You still have to define your constant in both RPG and CL syntax, but
they would be in a single member and grouped together which would ease
maintenance.

How's that for a Friday.


Denis Robitaille
Chef de service TI - Solution d'entreprise Infrastructure et
opérations

CASCADES CENTRE DES TECHNOLOGIES
412 Marie Victorin
Kingsey falls(Québec) Canada J0A 1B0
Tél : 819 363 6100 Poste :52130
Cell : 819 352 9362


-----Message d'origine-----
De : MIDRANGE-L [mailto:midrange-l-bounces@xxxxxxxxxxxx] De la part de
Jeff Crosby Envoyé : 9 juin 2017 15:30 À : Midrange Systems Technical
Discussion <midrange-l@xxxxxxxxxxxx> Objet : Get a definition for a
constant in a source member into a CL program

Off the wall question for a Friday.

I've got a source member full of constant definitions that I copy into
hundreds of RPG programs. Here's a small sample:

* Active/deleted/suspended
D @Active C 'A'
D @Deleted C 'D'
D @Reinstate C 'R'
D @Suspended C 'S'
D @Update C 'U'

Makes code a lot more readable. I literally have hundreds of these
constants. If I want a change, all I have to do is change it here,
recompile any RPG programs that use the particular one I changed, and
I'm done.

I have a situation now where I'd like to use one in a CL program. I
know I could make an equivalent member for CL and copy _that_ into CL
programs, but that defeats the purpose of having a constant defined in
one and _only_ one place.

I'm not coming up with any slick way. Maybe there isn't any. Or else
it's above my pay grade. Any ideas jump out?

Thanks.

--


Jeff Crosby
VP Information Systems
UniPro FoodService/Dilgard
P.O. Box 13369
Ft. Wayne, IN 46868-3369
260-422-7531
www.dilgardfoods.com

The opinions expressed are my own and not necessarily the opinion of
my company. Unless I say so.
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