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That is the EGL. All of it. Runtime is an EGL supplied class.
Let's see the same for the RPG.
So we're going to play this game huh? What I have shown is a generically
developed/reusable piece of code for the RPG language.
What's your gripe Joe? Are you disappointed that RPG can hide complexities
the same as EGL? That fact that both approaches cost money? The fact that
neither are open source?
I posted the RPG code in it's entirety in relation to how much EGL code you
included. You neglected to post the definition of the handler or any "class
encapsulating" syntax, so I thought we weren't dealing with semantics but
instead showing relevant code. I can most definitely/obviously provide the
entire program. Here you go:
H dftactgrp(*no) bnddir('MYBND')
/copy rxs,RXSCp
D err ds likeds(RXS_Error) inz
D req s like(RXS_XmlData)
D rsp s like(RXS_XmlData)
D url s 100a varying
D data s 50a varying
/free
url = '
http://red.rpg-xml.com';
WS_invoke(url: 80: req: rsp);
DOM_build(rsp: '*VAR': err);
data = DOM_getData('/html/body/table/tr/td/': 1);
*inlr = *on;
/end-free
I am willing to move on if you are. Ball is in your court.
Aaron Bartell
http://mowyourlawn.com
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