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Hi Steve,
exactly what
kind of programming are you doing that /requires/ 64-byte pointers?
And
what program could you write if you just had at least 11 characters for
the object names? Ok, ok, at least 4096 characters like we have in
RPGLE? Are you unable to write these programs now?
Or do you think
it's a performance thing to have 64-byte pointers? I'd think pointers
that long would slow things down if they were used ubiquitously -- i.e.
throughout the OS -- unless the hardware is modified to support them.
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