×
The internal search function is temporarily non-functional. The current search engine is no longer viable and we are researching alternatives.
As a stop gap measure, we are using Google's custom search engine service.
If you know of an easy to use, open source, search engine ... please contact support@midrange.com.
On Fri, 22 Feb 2008, Joe Pluta wrote:
Note that I say you don't need any JSF/Java/JavaScript. That doesn't
mean that such knowledge won't help! EGL is a true 4GL that generates
3GL code, namely Java, JSF and JavaScript. The more you know about
those technologies, the easier it is to understand the generated code
when necessary (typically in debugging when something isn't working the
way you thought it would). But you can get started on it without that
knowledge.
Can EGL use classes I've already written? Or does it make those obsolete?
I've spent a lot of time creating classes and factories for many of them.
I feel that those classes follow a fairly good design and I'm quite
pleased. Does EGL make all that irrelevant? I'm not trying to hang on to
work for sentimental reasons, but rather I don't want to repeat work I've
already done. My factories do use JDBC, however I could write factories
that call RPG programs using the java tookit instead. Would EGL be able
to use my classes and just create new factories for them, or is that
looking at things the wrong way?
James Rich
It's not the software that's free; it's you.
- billyskank on Groklaw
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact
[javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.