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In order to figure out what bytes do
what, I have gone to some display programming manual, I
think - or I use a DSPF with all the possibilities in it
You get to deal with colors and high intensity and
reverse image and underline and all that - even
non-display - I don't think column separators have
attribute bytes - that's a setting for the whole
display, it seems.
QuestView includes a reference chart that shows a full
strike of the current EBCDIC codepage, and a complete list
of the standard attribute bytes, and what they do.
The column separator bit in the attribute byte is the
difference between green and cyan, and between white and
yellow, and between steady red (dim blink in monochrome)
and pink, and between flashing red (bright blink in
monochrome) and blue.
Or in more detail, the attribute bytes are characters 20
through 3F (hex), with the ones bit indicating reverse
image, the twos bit indicating highlight, the fours bit
indicating underline, the eights bit indicating blink, and
the sixteens bit indicating column separators. Nondisplay
is a low-order nybble of 1111, with or without the column
separator bit. On color terminals, white is the highlight
bit, red is the blink bit, red blink is the highlight and
blink bits, cyan is the CS bit, yellow is the CS and HI
bits, pink is the CS and BL bits, and blue is the CS, HI,
and BL bits. Note that because of the 1111=nondisplay
convention, it is not possible to have reverse-image
underline in white, red blink, yellow, or blue, or (on
monochrome terminals) in highlight or blink-highlight,
with or without column seps.
Any color terminal from the 3487 on includes the option of
turning off column separators, as does any reasonably
aesthetically pleasing emulator.
--
JHHL
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