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In order to figure out what bytes do 
what, I have gone to some display programming manual, I 
think - or I use a DSPF with all the possibilities in it
You get to deal with colors and high intensity and 
reverse image and underline and all that - even
non-display - I don't think column separators have
attribute bytes - that's a setting for the whole 
display, it seems.
QuestView includes a reference chart that shows a full 
strike of the current EBCDIC codepage, and a complete list 
of the standard attribute bytes, and what they do.
The column separator bit in the attribute byte is the 
difference between green and cyan, and between white and 
yellow, and between steady red (dim blink in monochrome) 
and pink, and between flashing red (bright blink in 
monochrome) and blue.
Or in more detail, the attribute bytes are characters 20 
through 3F (hex), with the ones bit indicating reverse 
image, the twos bit indicating highlight, the fours bit 
indicating underline, the eights bit indicating blink, and 
the sixteens bit indicating column separators. Nondisplay 
is a low-order nybble of 1111, with or without the column 
separator bit. On color terminals, white is the highlight 
bit, red is the blink bit, red blink is the highlight and 
blink bits, cyan is the CS bit, yellow is the CS and HI 
bits, pink is the CS and BL bits, and blue is the CS, HI, 
and BL bits. Note that because of the 1111=nondisplay 
convention, it is not possible to have reverse-image 
underline in white, red blink, yellow, or blue, or (on 
monochrome terminals) in highlight or blink-highlight, 
with or without column seps.
Any color terminal from the 3487 on includes the option of 
turning off column separators, as does any reasonably 
aesthetically pleasing emulator.
--
JHHL
 
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