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First, I'd go with the solution on your last paragraph first.

Second, We get a hard halt during our full system save if we encounter a 
damaged object, and deal with it accordingly.  I'd check your backup to 
see how it could have been ignored in the past but yet caught this time. 
Sometimes objects are not recorded as damaged until the first save attempt 
of them.  Prime example, we run a RCLSTG immediately prior to our full 
system save.  However we still have been known to get hard halts due to 
damaged objects on that full system save.  Some objects are so often 
damaged that we run a special save of that library to a save file 
immediately prior to the RCLSTG and blast the damaged objects.
Therefore hints about doing a DSPOBJD to an output file and querying that 
for damaged objects may help, but will not catch those objects that only 
get that field updated with the next save.

Rob Berendt

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