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   This is a management problem if they can't goose up the server to handle
   the increased workload. A program compiling in batch in a separate
   subsystem is not going to cause a lost order. An interactive compile is
   another story. Can we spell "termination for cause"?
   -- 

   Paul Nelson
   Arbor Solutions, Inc.
   708-670-6978  Cell
   pnelson@xxxxxxxxxx
   -----midrange-l-bounces@xxxxxxxxxxxx wrote: -----

     To: "Midrange Systems Technical Discussion" <midrange-l@xxxxxxxxxxxx>
     From: "Trevor Perry" <tperry@xxxxxxxxxxxxxxxxxxxxx>
     Sent by: midrange-l-bounces@xxxxxxxxxxxx
     Date: 12/18/2006 11:24AM
     Subject: Re: WDSC vs SEU RE: Saving the System i: Fight Rather Than
     Switch

     Steve,

     Within the last 12 months, I had a customer whose System i was seriously
     underperforming. The fault was that their business had grown faster than
     their server growth, and the disk arms were being overused. Their
     applications were all slow - accounts receivable and payable were
     delayed.
     In one case, payroll was looking to be impacted. And order processing
     was
     very slow. All through this time, programmers were still compiling, and
     thus, impacting the business. This was a real situation, and while the
     phone
     order entry was slow, it meant that the people waiting to order were not
     being serviced in a timely manner. They lost orders.

     Wouldn't it be ironic if some of those orders were lost because a
     programmer
     was compiling to check spelling mistakes?

     Trevor

     ----- Original Message -----
     From: "Raby, Steve" <agnictsr@xxxxxxxxxxxxx>
     To: "Midrange Systems Technical Discussion rivendell.midrange.com"
     <midrange-l@xxxxxxxxxxxx>
     Sent: Monday, December 18, 2006 10:12 AM
     Subject: RE: WDSC vs SEU RE: Saving the System i: Fight Rather Than
     Switch

     > Trevor
     >
     > Sorry that is not what is said in that statement, plus impacted the
     > business is not the same losing orders, nor is a job running a second
     or
     > two behind its normal finishing time going to impact a business in a
     > detrimental way in any measurable form to my mind.
     >
     > You use the word discipline a lot, I do not think it means what you
     think
     > it means, what you really are saying is your idea of programming
     practices
     > may not be the same as other programmers, which is not the same as,
     nor is
     > using different practices equal to, sloppier programming. We all have
     our
     > own way of doing our job, that does not mean we should be put down for
     it.
     >
     > Steve
     >
     >
     >
     > -----Oorspronkelijk bericht-----
     > Van: midrange-l-bounces@xxxxxxxxxxxx
     > [mailto:midrange-l-bounces@xxxxxxxxxxxx]Namens Trevor Perry
     > Verzonden: maandag 18 december 2006 17:01
     > Aan: Midrange Systems Technical Discussion
     > Onderwerp: Re: WDSC vs SEU RE: Saving the System i: Fight Rather Than
     > Switch
     >
     >
     > Steve,
     >
     > If you have ever heard a developer complain because their compile was
     too
     > slow, and then do something about it - like move it to another job
     queue,
     > or
     > change its run priority, or (mistakenly) its timeslice, then IT has
     just
     > impacted the business. When users complain about the server being
     slow,
     > and
     > programmers are placing a priority on their work higher than the
     users,
     > then
     > IT has just impacted the business.
     >
     > Sure, it happens less now we have more CPW. Good programming
     discipline
     > should (IMHO) ~not~ be about "more power = sloppier programming". Yet
     it
     > does.
     >
     > Trevor
     >
     >
     >
     > ----- Original Message -----
     > From: "Raby, Steve" <agnictsr@xxxxxxxxxxxxx>
     > To: "Midrange Systems Technical Discussion rivendell.midrange.com"
     > <midrange-l@xxxxxxxxxxxx>
     > Sent: Monday, December 18, 2006 8:05 AM
     > Subject: WDSC vs SEU RE: Saving the System i: Fight Rather Than Switch
     >
     >
     >>I am a newbie to WDSC and I am trying to use it exclusively, however
     there
     >>are things I find SEU better for, (cut and paste blocks of code for
     >>example), but maybe that is due to the version we have and the fact I
     >>don't
     >>know b**ger all yet. :-)
     >>
     >> One thing that is annoying is that we are on 5.1.0. and the &*%^*&(^
     >> thing
     >> keeps falling over, and being a newbie I have yet to get into the
     habit
     >> of
     >> periodically saving my changes, (is there a way to automate this?) so
     I
     >> have to keep re-doing hours of work. I am just getting back into
     using it
     >> after two weeks of exclusive SEU, because the thing fell over four
     times
     >> in one morning.
     >>
     >> We are on version 5.2 on the iSeries will the latest version of WDSC
     work
     >> on that? As we are losing the iSeries they are not bothered, it
     seems,
     >> about upgrading it to 5.4
     >>
     >> this comment bugged me a little...
     >>
     >> <One of the things that WDSc does is to take most of the development
     >> <enviroment OFF the System i. Unless we have a development server,
     >> chewing
     >> <cycles for additional compiles because of undisciplined programming
     >> <techniques can impact the business bottom line. WDSc can help that -
     by
     >> <using the PC as a development tool. What if an order is not taken,
     >> because
     >> <the CPU cycles are re-compiling because you forgot something in your
     >> first
     >> <or second or third or.... pass? Why not code with more discipline,
     and
     >> get
     >> <it right earlier?
     >>
     >> In 25 years of coding in RPG I have never heard of a company losing
     >> business because a programmer was compiling. Correct me if I am
     wrong,
     >> but
     >> isn't that what the time slice is for? So EVERYTHING gets an equal
     bite
     >> at
     >> the cherry? And as for doing a walkthrough to ensure no errors before
     >> compilation are you saying that there were no bugs before we got
     >> interactive programming instead of batch? As an operator on an ICL
     1903
     >> we
     >> watched the same jobs come in every night for months before the
     programs
     >> were finally put live. Forgive me if I am wrong but the implication
     is
     >> that if you don't spend hours walking thru your code, (which could be
     >> done
     >> in minutes with the compiler) then you are not a good programmer.
     >>
     >> Just my thoughts
     >>
     >> Steve
     >>
     >>
     >>
     >> --
     >> This is the Midrange Systems Technical Discussion (MIDRANGE-L)
     mailing
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     >
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