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>> However, I think it would be great if the conference coordinators sat down with a list of those potential people and their skill sets, and then tried to create a "suggested" course of education for each of them. Couple of comments on this. We try to do exactly that. But because of the nature of COMMON it can only work in a limited way. 1) We already have the FERs (Focused Education Roadmaps) that are intended in part to help fill this role. 2) You can always schedule for a beginner, but once you get past "beginner" no two people can agree on what constitutes intermediate - let alone advanced. For example, would you consider a programmer ready for "advanced" topics if they are not even familiar with subprocedures? I wouldn't - but attendance at advanced RPG sessions indicates that a lot of COMMON attendees disagree with that notion. 3) You can _never_ avoid conflicts. I can (and do) try my darndest to avoid conflicts. But there are so many factors that play into this. In fact the FERs and another item known as sequence groups, were in part invented to help resolve this problem. But - and it is big BUT - I cannot avoid conflicts for the attendee - because I don't know what _combination_ of classes they are looking for. If you are interested in "Beginning WebSphere" for example - there is no way I can avoid all conflicts with an Ops nav sequence, or "RPG Subprocedures and prototypes" - to do so would require a single threaded conference that ran for about a month. This is why I feel that, much as I love COMMON, conferences such as DevCon and <vested interest> RPG World </vested interest> are a better bet for someone who wants to focus on a specific topic area. Go to COMMON if you want to "butterfly" - but go to a specialist conference if that is what you need. Jon Paris Partner400 www.Partner400.com www.RPGWorld.com
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