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>> When the ILE came along, with activation groups, I remember the difference ..... Which meant more memory, etc... Either you are mismembering Trevor, or your instructor didn't know what they were talking about (I know it wasn't me so I'm safe ground! <grin>) The only major difference in terms of memory etc. in the ILE world is that even for programs compiled to use static storage for the data storage (i.e. your normal RPG program) that you can have one _invocation_ of the program per Activation Group. But multiple invocations still doesn't mean multiple copies of the program instructions, just as it doesn't when multiple users invoke the same program. It merely means that there can be multiple copies of the program's data storage in the job. Jon Paris Partner400 www.Partner400.com
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