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Rich Duzenbury wrote: > > ... My experiments > with RPG bear this out - I wasn't been able to craft a buffer overflow > using a variable (which I expected), nor a variable pointed at by a > pointer (which I did not expect). > You can easily get a buffer overflow in RPG using a pointer - declare a 5A based field and set the basing pointer to the address of something 4 bytes long, and write to the 5A field - it will write to the 4 bytes you know about and then one byte that you don't know about. It might not always cause a direct crash at the time of overflowing the buffer. You would only get a direct crash if you tried to reference past the end of a physical segment. But you can easily trash storage that someone else (even your program) might be using, and cause unspecified bad things to happen. Our old friend, "parameter mismatch" is a great example of buffer overflow.
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